Elden Ring Nightreignâs bosses can be a real struggle, even working alongside two other teammates. Solo, however, theyâre downright brutal. While the game allows fans to play offline by themselves, itâs an experience best left to only the most hardcore Soulslike sickos. Will FromSoftware address that in a day-one update? The predictably opaque patch notes donât say.
Bandai Namco revealed a day-one patch for the multiplayer roguelite RPGâ arriving May 30 on PlayStation 5, Xbox Series X/S, and PCâand the update apparently addresses character handling, bug fixes, and game balance. But what precise changes were made? The publisher doesnât say. Here are the full patch notes:
Improved handling of playable characters
Soundtrack addition and adjustments
Text adjustments
Balance adjustments
Added character scenarios
Bug fixes
Neat! But what does it mean?! Early reviews, including my own impressions of Elden Ring Nightreign after 10 hours with the game, paint a picture of FromSoftwareâs latest spin-off being a messy but intriguing experiment in old-school (read: hostile) game design, built on modern twists (randomized loot, a closing battle royale circle of death). Throwing yourself against that brick wall as a group can be fun, suffering the trials, tribulations, and triumphs of great FromSoftware bosses together.
But some of the pain points and uneven friction are a lot harder to negotiate when just playing by yourself. From simple things like enemy aggro, to more intricate nuisances like loot RNG and grinding a run just to discover your never got the weapon-type to exploit a Nightlordâs weakness, is even more frustrating solo with no friends to help bail you out. While there are some early players who have seemingly cleared the game in single-player, I can confidently say thatâs not a viable option for most of the 30 million people who bought the original Elden Ring.
Does that matter? Maybe not! But it would be nice to know if itâs something FromSoftware is looking to tweak in the day-one patch, or whether it intends to maintain it as a cornerstone of the experience, with the extra challenge of solo play pushing more people toward multiplayer matchmaking. Director Junya Ishizaki said earlier this week he was all ânerves and excitementâ approaching the gameâs launch, but that the team is âcontinually tweaking and balancing the game.â
Bandai Namco also alluded to some framerate issues for the game on PC at launch, and is advising early players who encounter problems to turn their graphics settings down. âWe have confirmed that some PC configurations using the latest graphics cards may experience framerate drops,â the publisher wrote in a statement to IGN. âWe are currently investigating the cause. In the meantime, If you experience significant framerate drops, you may be able to resolve it by setting the graphics settings from the default âHighâ to âMediumâ or âLowâ and lowering the screen resolution, as well as installing the latest drivers for your graphics card.â
Weâll see what that amounts to in practice when Nightreign goes live, starting at 6:00 p.m. ET May 29 for players on PC, then midnight on console.
Update 5/29/2025 5:41 p.m. ET: Added new statement from Bandai Namco.