Callous, crunch-heavy work culture keeps shaking the games industry, but it seems like some developers are at least trying to safeguard against it. Colin Walder, a CD Projekt Red engineering director with over a decade of AAA audio programming experience, discussed game industry leadership during Inven Game Conference in South Korea this week. Then, in an October 15 interview with esports site and conference host Inven Global, he spoke about how the studio behind The Witcher now avoids crunch, considering it a lesson taught by Cyberpunk 2077âs grueling development period.
Crunch isnât as useful as a looming deadline may make it seemâit didnât save role-playing game Cyberpunk from being called fundamentally broken for a long time after it revealed its dystopia in 2020. It wasnât until this September, when CDPR released its Phantom Liberty expansion, that Cyberpunk could bandage problems that had been bleeding for a long time. Before that, CDPR was stuck in a cycle.
âEvery time we delivered something, it was intense,â Walder said.âIt was always like, âOkay, how are we going to do this?â And then, somehow, we achieved that.â
Prior to Cyberpunkâs launch, Bloomberg reported, CDPR made six-day work weeks mandatory, acknowledging that âcrunch should never be the answer. But weâve extended all other possible means of navigating the situation.â
Things are different now, Walder said, because they had to be.
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âThe morale took a significant hit; thatâs clear,â he said about Cyberpunkâs development. âThe crucial thing was to acknowledge what happened. We had to admit that the outcome wasnât what weâd hoped for and that we were determined to change things. But itâs one thing to say it; it has to be put into practice, you know? Actions speak louder than words.â
For CDPRâs more recent projects, including its pristine spy-thriller Phantom Liberty and forthcoming The Witcher 3 follow-up Polaris, âinstead of reverting to crunch,â Walder explained, âwe might say, âLetâs adjust the schedule,â or, âLetâs approach this differently.â Once this becomes a repeated behaviorâonce the team sees a genuine effort to prevent crunchâthatâs when trust and morale start to rebuild. People need to see it to believe it.â
Finding solidarity helps, too. CDPR has its tail between its legs about crunch, but itâs still a major piece of the creaking games industry, and it was one of many studios to announce layoffs earlier this year. In response, CDPR developers created the Polish Gamedev Workers Union, writing on its website that it was time to âvoice the employeesâ concerns about the safety and conditions of employment.â